We hope to light the fire back in the mid Atlantic region for wakeboard culture. We want riders of all levels to come ride, push their friends and grow the sport through fun competition!
The event locations have yet to be determined. Riders will be pulled behind different dealership sponsor boats at each location including Supra Boats and Mastercraft. The Fire in The Core event series is the first of its kind and you don’t want to miss out!
Choosing Your Division
When determining the division that you intend to compete it there are several factors that you need to consider. Scoring for the overall winners will be calculated based on the division that you compete in for the 5th installment. If you feel that you may learn a new trick and become ineligible for a division we advise for you to compete in the next division. Bumping down a division is not allowed under any circumstances. However, bumping up is allowed up until you check in prior to the event.
The overall winners are determined by points. You earn points by placing in your division. Failure to compete in an installment of the series will result in a points penalty. The penalty for not competing is a loss of 25 points. Below is the breakdown of points per finishing position. To determine the overall winner we will add up all of the participant’s points that were earned while they were competing in the division they rode in for the 5th installment.
|1st Place||100 Points|
|2nd Place||75 Points|
|3rd Place||50 Points|
|4th Place||25 Points|
|5th Place||10 Points|
Grom (12 and Under Up to Wake Jump)
Grom is designated for little shredders 12 and under with skill levels from just getting up on the wakeboard to a wake to wake jump. This division usually includes surface 180s, 1 wake jumps, 1 wake grabs, 1 wake 180s and a wake to wake jump.
Novice (up to 180s)
Novice is for shredders older than 12 and ranging from just getting up learning to wakeboard to wake to wake 180s. This could include wake to wake grabs, surface spins, 180s toeside and heel side wake to wake (with or without grabs).
Intermediate ( 360s, 2 Inverts)
This division will include the guys who are taking it to a new level with handle pass 360s, and first inverts usually including a tantrum, back roll, front roll or raley. Limit to 2 inverts.
Advanced (up to 540s, 6 inverts)
This division typically covers all the base inverts, and 540s. If you have any handle pass inverts take it to outlaw! (whirly is okay!)
Outlaw (up to one mobe and 720)
Outlaw includes any and all inverts up to 1 handle pass mobe. This is usually a crowmobe. (whirly birds do not count as a handle pass mobe, so you can do a whirly and a crowmobe in your contest run)
Open (Anything goes)
These guys get weird!